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Department of Cultural Studies

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Gregory Jones-Katz on "Dungeons & Dragons Amidst the Occult Revival” on December 14.

This talk explores how Gary Gygax and Dave Arneson ransacked aspects of the late 1960s and early 1970s occult revival in America to help conjure, in 1974, Dungeons & Dragons, known today as the world’s first tabletop role-playing game. Drawing from popular “as if” science-fiction and fantasy stories, comic books, and a countercultural fantasy medievalism, Gygax and Arneson’s creation, at first, made for an odd—and not entirely understood—miniature wargame. In a post-Vietnam America devoid of cosmic stories or larger-than-life heroes and villains, D&D nevertheless offered players an exciting way to imagine themselves as “superheroes.” As the 1970s rolled on and postmodern society entered a mystifying state in which the impermeability between fantasy and reality seemed to deconstruct, D&D’s popularity rose, encouraging not only variants and knockoffs but the crystallization of the very category of “role-playing games.” By the time of D&D’s codification in the late 1970s with the publication of Advanced Dungeons & Dungeons, a cultural movement was underway.

Date: 14 December, 2026
Time: 2.30 pm - 3.30 pm
Location: American Studies Foyer, EF 50